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1-The game engine has been upgraded from Unreal Engine 4 to Unreal Engine 5.



2-Gear Score system has been added to the game.

What is Gear Score and What Does It Do?
We have defined certain Gear Score points for the items you equip in the game. You will be able to see these points on the Inventory Info screen.
It will start giving Gear Score after level +7 for Common, Rare and Epic items and after level +6 for Unique items.
We will use the Gear Score system as a filter in various content.
For example, you may need to have a certain Gear Score to participate in an event.
The rewards in the events you participate in may vary according to your Gear Score.
In order to make the right matches, we can evaluate according to your Gear Score.
The rewards you will get from the events you participate in may vary depending on your Gear Score.
You may also need to have a certain Gear Score to be able to do some tasks.
The system will be tested in the Inferno Event until the next update and will be integrated into the system accordingly.


3- The Critical damage system of the Assassin class has been changed.

The critical damage rate will change according to your character's Gear Score.

For example, the critical multiplier rate of the Hunter Insight skill is 100%, meaning you need to deal 1000 damage, but when the Critic chance is applied, the damage becomes 2000.
The critical multiplier rate of the Camouflage skill is 25%, meaning you need to deal 1000 damage, but when the Critic chance is applied, the damage becomes 1250.

Gear Score : 0-3499 = 0.5
Gear Score : 3500-3999 = 0.6
Gear Score : 4000-4299 = 0.7
Gear Score : 4300-4599 = 0.8
Gear Score : 4600-4899 = 0.9
Gear Score : 4900-99999= 1

For example, if a user with a Gear Score of 4305 normally deals 1000 damage when a critic chance is applied,
In the Old System, Camoflage = 1250
In the Old System, Hunter's Insight = 2000
In the New System, Camoflage = 1200
In the New System, Hunter's Insight = 1800

4- Action Point system was added to the game.

The Action Points system has been activated for testing.

What are Action Points and What Will They Do?
You will be able to earn Action Points from in-game activities. You will be able to follow these points on the Character Info screen.
When you participate in events, PvE, PvP, upgrade and crafting, your character will earn Action Points. These points you earn can be spent in events.
We are also preparing an Action Point Store. In this store, you will be able to buy special products that cannot be traded.
For example: Arcana Scroll, Costumes that can be purchased from the Store, Capes, Various Scroll products, etc.
The information is shared for example purposes. The system is still under development and we will explain the details when the system is completely ready.
With these new systems, we aim to make our game more enjoyable and rewarding.


Player Kill = 8 (1 point will come in a party of 8, which will be divided according to the party player)
Solo Dungeon Boss: 10-20 (The points received increase according to the difficulty levels.)
Group Dungeon Boss: 80-160 (The points received increase according to the difficulty levels. The amount of points will be divided according to the number of party players.)
Dv Boss: 80-320 (The amount of points will change according to the amount of damage done to the creature and the number of players in the party.)
Crystal Winners: 50
Crystal Loser: 15
Inferno Winners: 70
Inferno Loser: 20
Blood Valley Winner: 100
Blood Balley Loser: 25

5- New Year's Bingo Event!

We are here with our first New Year's event, the Bingo Event! Defeat the Snowman creatures that have invaded the Dorion map and get a chance to win amazing prizes! Don't forget to visit our official forum for event details!
Etkinlik Detayları için tıklayınız.

6- Xmas Bounty Event is Here!

To participate in the event, kill the Chestmunch creatures found on the Dorion and Death Valley maps, collect the necessary items to obtain the Christmas Present Box item, and enjoy the event! Don't forget to visit our official forum address for event details!
Etkinlik detayları için tıklayınız.

7- Xmas Santa Claus Event!

The player/party that deals the most damage wins the box, which will spawn on the Death Valley map approximately every hour. Don't forget to visit our official forum for event details!
Etkinlik detayları için tıklayınız!

8-Xmas PvP Event on the Battlefields!

Join hundreds of players during the event and win amazing prizes!

Don't forget to visit our official forum for event details!

Etkinlik detayları için tıklayınız!

9-Xmas Snowman Event 2025 is with you!


As part of the event, Snowman creatures are ready to fight in 9 different regions of the Dorion map and are waiting for warriors!
To benefit from the event, kill Snowman creatures, collect Snowball, Charcoal, Carrot, Branch, and Bingo Numbers, participate in the event, and win prizes!
Etkinlik detayları için resmi forum adresimizi ziyaret etmeyi unutma!


10-In-game Events!

1+1 Event Active! The event, which is only valid on the Mantis Server, covers double levels, you can benefit from the event up to level 84. If you level up in Dungeons and Events, you cannot benefit from the event.
Premium is required to benefit from the 1+1 Event.


Daily Login Rewards Have Been Reset!



All Missions Reset! Start enjoying the game now!

50% EXP Event on all channels, 75% EXP Event on Death Valley map

20% Battle Point Event

10% Gathering Event

5% Craft Event



10-The Santa Claus creature has been added to the Narungard map.

The creature spawns every 8 hours. The respawn time is 8 hours. When Santa Claus is killed, all players within 50 meters will receive EXP rewards according to their level range:
The spawn location is the area where you cross the bridge in the base area.

1-60 = %100
61-65 = %70
66-70 = %40
71-75 = %30
76-80 = %20
81-83 = %15
84-85 = %10


The PVP area has been activated for level 11-65 characters.

This area currently has the same appearance as Death Valley (The map will remain like this until the next update)
This area will be shared with all servers until further notice.
Trade etc. operations have been closed on this map.
Players on Aarvard, Galia and Mantis servers will be able to perform PVP activities in the shared area.
You do not need to register. You can directly teleport to this map with your Maximum Level 65 character via H (Main Menu) > Global Server option.


 

With this infrastructure test, the Inter-Server War system will be activated in the next update.

12-The minimum level for equipping Unique +4 and +5 accessories has been updated to 66.
13-The minimum level requirement for all unique weapons has been updated to 65.
14-The health stat requirement of items exceeding 94 in Rogue Elite (92) and Imperial (94) armor sets has been adjusted.



-RADİANT FOTO-

15- Radiant Armor Sets have been activated on Galia and Mantis servers.
Radiant Armor pieces can now drop from Bael, Deathlord and Archdemon creatures.

16-4V4 PvP Event System Has Been Activated!

To enter the event, you can use the Main Menu > Kingdom > Match Making option. The event will be activated with an announcement at a later date, as we are activating too much content at the same time.

4vs4 Event Rules:
1-) Match Search and Matchmaking:

Participants will search for matches using the match search system.
Matching will be done between participants searching for matches.
Each team will be formed with 1 character from each class.
When matching, the characters' Gear Scores will be compared. Matching will be done between the same classes with a Gear Score difference of no more than 10%.
For example: When matching Warrior vs Warrior, the Gear Score difference should not exceed 10%.
If matching cannot be done in this way, the total Gear Scores of the teams will be taken into account and the match will be done with a difference of no more than 10%.

2-) Match Window and Duration:

When the event starts, a window will be displayed on the screen with the score and time, as in the tournament system.
The event will end when a team scores 510 points or has the highest score at the end of 15 minutes.
In case of a tie, the match will be extended for 5 minutes and the team that gets the first kill will win.
If no result is achieved within the extended 5 minutes, the event will be canceled and no one will earn points

3-)There will be 4 different skill cubes in the event area and you will only have the right to choose one of these cubes. Choosing a cube that suits your role in the team will increase your success in the event.

4-) Personal Game Score System:

Each user will have a separate Game Score system during the match:
Each kill: +6 points
Each assist: +2 points
Each death: -8 points (Game Score may drop below 0)
If the user's Game Score is 0, -8 points will be applied when they die.

5-) Final Scoring:

Winning team: +50 Game Score
Losing team: -50 Game Score
The score difference of the match will be multiplied by 2 and added as an extra point to the winning team.

For example: If the match ends 10-5, the winning team will receive 10 * 2 = 20 additional points.
In addition to the team points, the Game Score earned by the players individually will also be added.

The event will continue to be developed in accordance with the game meta.

Special class skills will be added to this event, and after the event structure is optimized, a League system with Elo system and special rewards will be integrated.



14- Death Valley map race villages and central area have been restored.

  

15-A new portal has been added to the Death Valley area. You can teleport to the Battle Arena area using this portal.
This portal will teleport you to one of the islands on the Death Valley map. 
-Battle Points cannot be gained or lost on this island. 
-Kill missions cannot be done.

 

16- Customizable main shortcut options have been added. You can select a maximum of 6 options in the top left menu, just mark the ones you want to be active and save.

17-When you heal a target friendly character, the amount of healing given will be written on the character. (Only the character using the ability can see it)



18- Castle Defense War Event has been activated.


 

-The event duration is 60 minutes. A 10-minute preparation period will be allowed.
-The first 15 clans in the common ranking can participate in the event.
-When the event starts, all characters will be teleported to the first teleport point.
-The doors have an opening-closing mechanism. All members of the clan that killed the "Hearth Of The Castle" crystal can use it.

-The respawn teleport point of the clan that destroyed the crystal will be transferred to 4 different locations inside the castle.
-You cannot participate in the event without a clan. Characters without a clan will be thrown out when the event starts.
-All other characters and clan names except your own clan are hidden. You cannot use the chat system.
-You can damage and destroy the doors. Destroyed doors will respawn when the crystal is destroyed.
-When you re-login to the event, you will be born at the first teleport point.

Winning Condition
-The clan that destroyed the last crystal when the event timer expires will win the event.

Event Reward
-The winning clan will be included in the tax system and will be entitled to receive daily tax income.

19- Elite Upgrade Scroll was added to the game.
With this item, you can upgrade your Epic and Unique items to +5 level with low rates and low cost.
You can buy it from Shael Scroll Merchant NPC for 200,000 Coins.
Remember, the upgrade rates with this item are quite low.
+1 > +2 %95
+2 > +3 %60
+3 > +4 %40
+4 > +5 %3

20- Accessory Gradient System has been activated.

You can only break down your Unique and Epic +5 and +4 Jewelry to a lower level by Degrading it.

You can do the conversion process from Vintair [Blacksmith] NPC by using the Jewelry Upgrade option.

For example, when you degrade your +5 jewelry during the breaking process, you will only get 2 +4 jewelry.

Required items for breaking down
Epic +5 > +4 = Epic Accessory Degrade Scroll(10m), 4x Epic Accessory Shard
Epic +4 > +3 = Epic Accessory Degrade Scroll(10m), 2x Epic Accessory Shard
Unique +5 > +4 = Unique Accessory Degrade Scroll(20m), 4x Unique Accessory Shard
Unique +4 > +3 = Unique Accessory Degrade Scroll(20m), 2x Unique Accessory Shard

 


 

-Place the item to be degraded in the box.

-Place the desired degraded scroll for the relevant jewelry.

-Place the desired amount of Unique Accessory Shards into the system and confirm by clicking the confirm button.



21- Bonus System Based on Rank Ranking Has Been Activated.
General and Season Points symbols have the same properties.

Legend Primary Rank = Max HP Bonus +100, Max MP Bonus +200, Physical Defense Bonus +20, Physical Attack Bonus +2%, Magic Bonus Bonus +7,Gold Bonus 20%,Fire-Ice-Lightning Damage Bonus +20,All Stat Bonus +4
Champion Primary Rank = Max HP Bonus +75, Max MP Bonus +150, Physical Defense Bonus +10,Physical Attack Bonus +1%,Magic Bonus Bonus +5,Gold Bonus 15%,Fire-Ice-Lightning Damage Bonus +15,All Stat Bonus +3
Epic Primary Rank = Max HP Bonus +50, Max MP Bonus +100, Physical Defense Bonus +5,Gold Bonus 10%,Fire-Ice-Lightning Damage Bonus +10,All Stat Bonus +2
Master Primary Rank = All Stat Bonus +6,Gold Bonus 5%,Fire-Ice-Lightning Damage Bonus +5
Rookie Primary Rank = All Stat Bonus +4

22- Bonus System Based on Clan Ranking has been activated.

Clan Ranking First = Max HP Bonus +200, Physical Defense Bonus +15, Physical Attack Bonus +1%, Magic Bonus Bonus +5,Gold Bonus 20%,Fire-Ice-Lightning Damage Bonus +15,BP Bonus +2,Attack Bonus against all monsters 5%, Physical Defense Bonus against all monsters 5%.
Clan Ranking Second = Max HP Bonus +100, Physical Defense Bonus +5,Gold Bonus 20%,Fire-Ice-Lightning Damage Bonus +10,BP Bonus +2,Attack Bonus against all monsters 3%, Physical Defense Bonus against all monsters 3%.
Clan Ranking Third = Max HP Bonus +50,Gold Bonus 20%,Fire-Ice-Lightning Damage Bonus +10,BP Bonus +1,Attack Bonus against all monsters 2%, Physical Defense Bonus against all monsters 2%.
Clan Ranking Fourth = Max HP Bonus +50,Gold Bonus 15%,Fire-Ice-Lightning Damage Bonus +10.,BP Bonus +1,Attack Bonus against all monsters 1%, Physical Defense Bonus against all monsters 1%.
Clan Ranking Fifth = Max HP Bonus +50,Gold Bonus 10%,Fire-Ice-Lightning Damage Bonus +5

23-Farm, Battle, Craft and Exp Premium requirements have been introduced to participate in the Inferno event.
 

- Minimum Gear Score for entering the Inferno Event has been determined as 2500.

- Mixed Race system has been removed in the Inferno Event. In the case of 400 Lunaskar and 200 Protean, the system of matching 200 Lunaskar players among themselves has been closed. (This decision was made due to the constantly occurring racial imbalance)

- The matching of the parties will be random. (For example, a player with 2800 GS and a player with 5200 GS can join the same party.)

- After the Join button is clicked, Trade and Market transactions will be closed until the players are transferred to the event room. If the player clicks the Cancel option, these transactions will be opened again.
Note: Inferno event entry conditions will be updated in future updates.


 

24- The problem of the Priest Shield ability blocking mage field abilities has been fixed.

25- The health and defense values ??of the Overlord, Lizard Dragon, Phoenix, Centaur Chieftain, Cobra King, Bloodspiller, Wyvern, Spider Queen, Wraith, Undead Champion, Shallow Feller, Frosthorn, Gor'Khan and Thunderbreath bosses have been changed.

26- Work has been done on the collection materials that appear under the map.

27- The costume feature that automatically appears when you set up a market has been removed.

28- The health of all creatures in the Death Valley region has been increased by 20%.

29- The problem in the Save/Load Skillbar tab has been fixed.

30- The conversion to the Refined system without elemental bonus has been disabled in Radiant items.

31- The Daily Quest Wheel system has been activated. You can access the Quest Wheel from - Main Menu (H) > Quest Wheel.

  

Daily quests can only be done by Craft XP Battle and Farm premium players. (Players who do not have Elite Premium and premium cannot do them.)
Characters of level 84 and above can do daily quests.
You cannot do them at the same time with other player kill quests.
When you spin the wheel, you will be given timed quests and you will be asked to complete these quests within the expected time. The quest that comes after you spin the wheel will be automatically activated.

If you complete the quest, you can spin the quest wheel again after 24 hours.
If you do not complete the quest, your next turn will be credited to your account after 48 hours.
Quests are divided into two as Solo and Party Quest.
The Quest List will be expanded and changed later.
You can submit the quest by clicking the check mark in the Quest mini-list. (Please make sure that you have an empty slot and enough weight for the reward.)

Solo Quest
NecroMancer 50, Player Kill 20x
Reward : 2x Epic Upgrade Scroll
Duration : 2 Hours
Black Mummy 50, Player Kill 25x
Reward : 2x Unique Upgrade Scroll
Duration : 2 Hours
Black Mummy 50, Player Kill 35x
Reward : 3x Unique Upgrade Scroll
Duration : 2 Hours
Manticlaw 2x / 30 Player Kill
Reward : Royal Chest 1x
Duration : 2 Hours
FrostFist & FireFist 4x  / 30 Player Kill
Reward : Red Crystal 1x
Duration : 2 Hours
FrostFist & FireFist 4x  / 20 Player Kill
Duration : 2 Hours
Reward : Yellow Crystal 1x
25 Player Kill
Duration : 1 Hour
Reward : 1x Dorion Sigl
BloodSpiler & CentarCheftain & Chupabat &CobraKing & LizardDragon 1x / 20 Kill
Duration 4 Hours
Reward : Golden Jade Chest 1x
Overlord & Naiad & Phonix &RazorClaw & SpiderQueen 1x / 20 Kill
Duration 4 Hours
Reward : Epic Rune 1x
Manticlaw 5x  , BloodSpiler & CentarCheftain & Chupabat &CobraKing & LizardDragon 1x , 25 Kill
Duration 2 Hours
Reward : 2x Epic Upgrade Scroll ,2x Unique Scroll , Glory Chest 1x
Party Quest
NecroMancer 100, Player Kill 40x
Reward : 4x Epic Upgrade Scroll
Duration : 2 Hours
Black Mummy 100, Player Kill 50x
Reward : 4x Unique Upgrade Scroll
Duration: 2 Hours
Black Mummy 100, Player Kill 50x
Reward: 3x Unique Upgrade Scroll
Duration: 2 Hours
Manticlaw 4x / 60 Player Kill
Reward: Royal Chest 1x
Duration: 2 Hours
FrostFist & FireFist 6x  / 60 Player Kill
Reward: Onyx Crystal 1x
Duration: 2 Hours
FrostFist & FireFist 6x  / 40 Player Kill
Duration: 2 Hours
Reward: Red Crystal 1x
50 Player Kill
Duration: 1 Hour
Reward: 2x Dorion Sigl
BloodSpiler & CentarCheftain & Chupabat &CobraKing & LizardDragon 1x / 40 Kill
Duration: 4 Hours
Reward: Celestial Chest 1x
Overlord & Naiad & Phonix &RazorClaw & SpiderQueen 1x / 40 Kills
Duration 4 Hours
Reward: Epic Rune 1x
Manticlaw 5x, BloodSpiler & CentarCheftain & Chupabat &CobraKing & LizardDragon 1x, 50 Kills
Duration 2 Hours
Reward: 3x Epic Upgrade Scroll, 3x Unique Scroll, 1x Glory Chest

32- 5v5 Clan Dungeon Aktif edildi.



 

5v5 Clan Event Rules

-Event Map

There are 5 Base areas on the map and each clan has its own Base area.
There is a crystal in front of each clan's Base area. When this crystal is destroyed, all users in that clan die on the map at that moment, fall to the Base and lose 1 point from their death rights.
A clan has 3 rights to lose its crystal. When the 3rd loss occurs, that clan is kicked out of the room and cannot re-enter for 5 hours.
The first 5 clans in the ranking (regardless of race) can participate in the event.

-Base Area and Wall Mechanism

There is a firewall in the starting area of ??each team.
While this wall is active, players cannot go down (to the battlefield).

While the boss is alive:

If there are 2 or more players in the base area, the firewall is lifted.

Death and Participation Limits
Each character has the right to die 5 times during the event.
When they die 5 times, the player is thrown out of the map and cannot re-enter this map for 5 hours.
The teleport button is inactive in the event.
The Mage class cannot teleport players in the safe area to the battlefield.

Safe Area Waiting Limit:

Players who stay in the base area for more than 120 seconds are automatically killed.
When 2 or more players are in the base (while the wall is up), the timer starts counting.
The timer continues uninterrupted even if the number of players in the base drops below 2.

Dead Time
Players who stay dead for more than 2 minutes on the event map are thrown out of the map but can re-enter.

Clan Dominance and Boss Mechanism

When Boss Health Drops Below 50%:
No outside players can enter the event map.

When Boss Health Drops Below 20%:
The clan with the most players on the event map is determined.

Only players from this clan will remain on the map, all other players will be kicked out.

Winning clan players who are outside (kicked or trying to enter) can re-enter when Boss Health drops below 20%.
Kicked out players cannot enter this map for 5 hours.

33- Fixed the issue where the marker of the area abilities of the Priest / Heal "Shield" ability got stuck.

34- Fixed the damage issue in the "Greater Impact" and "Massive Impact" abilities.

35- Fixed the issue in the Reflect Damage feature.

36- Fixed the issue where Lucky Event creatures were spawning in the same location.

37- Fixed the issue where the bonuses of the weapons against the class did not work in the skills of the Assassin class that did not affect defense. (For example, the mage bonus of the Facelifter weapon)
38- The character will no longer be able to use the ability while interacting with the lightning ability. (You can use HP and Mana pots.)
39- The ability to use an open ability even if you have dropped in level has been disabled.

40- NFT production has been disabled for characters in Exile Island.

41- Race change has been disabled when one of your sub-characters is on the Exile Island map.
42-Curse and Great Cause abilities not working against creatures issue fixed.

43-Some features not working issue fixed when you have Mana Burn, HP Leech and MP Leech accessories and items.

44-Duration bar activated for items.


 

45- In the Inferno Temple Event, the problem of the Archer class's skill effects appearing incorrectly on characters has been fixed.

46- The problem of "zone" being selected when you want to write from the chat as soon as you enter the game has been fixed.

47- The problem of moving when the Skill Bar is locked has been fixed.

48- The fps drop problem that occurred when clicking the Craft/Others section has been fixed.

49- The problem of the same items being placed in different slots on the Bag Expansion has been fixed.

50- General problems on the character creation screen have been fixed.

51- The Clan Dungeon Level 4 drop rate has been slightly reduced.

52- The problem of being able to teleport with "Summoning Scroll" even though you have done a Block teleport has been fixed.

53- A color filter has been added according to the amount of coins on the Auction House.






54-Gathering materials have been added to Kaleb Dungeon. 55-Character Verify System has been added. Details will be explained later.

  

56-Christmas wing appearance and name changed. Xmas Wing > Aurora Wing

Aurora Wing

Christmas Wing 


 

57-Arrangements have been made regarding Player Kill Quests

Completing kill quests faster and more easily using the Archer and Mage classes was causing unnecessary class accumulation in the game.

In order to balance this situation, the kill counts in kill quests belonging to the Archer and Mage classes have been increased.
If the player has an item other than the Staff in the Mage class or an item other than the Bow in the Rogue class, there will be no change in the kill count.

The quest will progress differently depending on the type of weapon used. For example, if you have a 150 kill quest with a Staff or a 100 kill quest with a Shield, when you get 3 kills while holding a Staff, the quest status will be 3/150. However, if you equip a Shield while continuing the quest, the status will be 1/100 since the subsequent kills will be counted towards the Shield quest. If you equip a Staff again later and get 1 kill, your Staff quest will continue where it left off as 4/150. Thanks to this system, you are prevented from abusing the quest progress by changing weapons.


  

58-Archmage's Thunder Staff, Archmage's Frost Staff, Reaper, Chaos Blade, Holy Sword, Ancient Sledgehammer, Holy Mace, Holy Staff, Vanquisher bonuses have been updated.


 



59-Creature damage RNG range increased. (If a creature was previously hitting between 1000-1300, it will now hit between 1000-2000 damage.)
60-The defense value of the Soul creature on the Death Valley map has been increased.
61-Epic and Unique weapon FX have been revised.
62-The names and appearances of the Stalker, Hunter Orc, Raider Orc, Orc Warrior, Veteran Orc, Orc Chieftain, Clanguard, and Skullsplitter creatures have been changed.

Stalker - Only its appearance has changed.

Hunter Orc > Bandit Mage (Appearance and name changed)

Raider Orc > Orlaith (Appearance and name changed)

Veteran Orc > Axe Brute (Appearance and name changed)

Chieftain > Giant Troll (Appearance and name changed)

Clanguard > Troll (Appearance and name changed)

Skullsplitter > Fat Ogre (Appearance and name changed)

PROFESSION REGULATIONS

63-Grandmaster system added to profession section.

What is Grandmaster?

"Grandmaster" achievement added to professions. You will gain Grandmaster level according to your production levels and have permanent bonuses according to your Grandmaster level.

The lowest level of your production professions such as Carpentry, Smelting, Stonemasonry, Alchemy, Cooking, Tailoring, Leatherworking, Armor Smithing, Weapon Smithing and Jewel Crafting determines your Grandmaster level.

If Lv1-9 is Grandmaster 0
If Lv10-19 is Grandmaster 1
If Lv20-29 is Grandmaster 2
If Lv30-39 is Grandmaster 3
If Lv40-49 is Grandmaster 4
If Lv50-59 is Grandmaster 5
If Lv60 is Grandmaster 6

Example-1
Carpentry Lv13
Smelting Lv18
Stonemasonry Lv26
Alchemy Lv30
Cooking Lv40
Tailoring Lv11
Leatherworking Lv10
Armor Smithing Lv10
Weapon Smithing Lv32
Jewel Crafting Lv15
Grandmaster-1 bonuses are activated.

Example-2
Carpentry Lv23
Smelting Lv38
Stonemasonry Lv26
Alchemy Lv30
Cooking Lv40
Tailoring Lv21
Leatherworking Lv30
Armor Smithing Lv30
Weapon Smithing Lv32
Jewel Crafting Lv25
Grandmaster-2 bonuses become active.

Grandmaster Bonuses

Grandmaster Lv1

Gathering XP Bonus 20%,
Grandmaster Lv2

Gathering XP Bonus 30%,
Crafting XP Bonus 30%
Grandmaster Lv3

Gathering XP Bonus 40%,
Gathering Speed ??Bonus 20%,
Crafting XP Bonus 40%
Crafting Speed ??Bonus 20%,
Reduced Crafting Cost 10%
Reduced Crafting CD 10%.
Reduced CD time between different gathering materials by 20%.
Grandmaster Lv4

Gathering XP Bonus 60%,
Gathering Speed ??Bonus 40%,
Crafting XP Bonus 60%
Crafting Speed ??Bonus 40%,
Reduced Crafting Cost 20%
Reduced Crafting CD 20%.
Reduced CD time between different gathering materials by 40%.
Grandmaster Lv5

Gathering XP Bonus 80%,
Gathering Speed ??Bonus 60%,
Crafting XP Bonus 80%
Crafting Speed ??Bonus 60%,
Reduced Crafting Cost 30%
Reduced Crafting CD 30%.
Reduced CD time between different gathering materials by 60%.
Grandmaster Lv6

Gathering XP Bonus 100%,
Gathering Speed ??Bonus 80%,
Crafting XP Bonus 100%
Crafting Speed ??Bonus 80%,
Reduced Crafting Cost 50%
Reduced Crafting CD 50%.
Reduced CD time between different gathering materials by 100%.

 

64- Crafting Cooldown Reduce (20%) bonus and Fishing XP (30%), Speed ??(30%) and Success Rate (30%) bonuses have been added to Craft Premium.

65- Gathering and production bonuses in XP Premium and Farm Premium have been reduced to 10% as stated in the 9.5.0 patch notes.

66- Gathering tool icons have been renewed.

67- Checked the lower level requirements required for production, corrected incorrect level requirements.

68- Reduced the weight of materials, general weight and description adjustments have been made to "Misc" type items.

69- Added profession level requirements to "Stone Chest" exchanges.

Gathering Adjustments

70- Updated the information on gathering objects on all maps. (Click for details)
71- Updated the respawn areas of gathering objects on the Death Valley map. (Click for details)
72-Rare resources have been added to the professions of Herbalism (Ancient Bush), Harvesting (Ancient Basket), Archaeology (Ancient Excavation Site) and Skinning (Ancient Beast).

Ancient Bush (Herbalism)

5x Aarvad Leaf
5x Wormwood
5x Rosehip
10x Dill
10x Rose Petals
15x Sage
15x Cranberry
15x Vervain
15x Valerian

Respawn Time: 10800 s.
XP: 500
Max Players: 10.

Ancient Basket (Harvesting)

5x Tomato
5x Potato
5x Corn
5x Carrot
10x Onion
5x Asparagus
5x Mushroom
10x Lemon
10x Garlic
10x Pepper
10x Zucchini
10x Grape

Respawn Time: 7200 s.
XP: 500
Max Players: 10.

Ancient Excavation Site (Archaeology)

10x Crude Amber
10x Crude Emerald
10x Crude Ruby
10x Crude Amethyst
10x Crude Sapphire
10x Crude Topaz
3x Rare Obsidian

Respawn Time: 36000 s.
XP: 500
Max Players: 10.

Ancient Beast (Skinning)

15x Stag Hide
15x Boar Hide
10x Tiger Hide
5x Bear Hide
8x Zebra Hide
6x Wolf Hide
4x Leopard Hide
2x Elephant Hide

Respawn Time: 28800 s.
XP: 500
Max Players: 10

73-When collecting chickens, if you do not have Farm Premium, there is a 25% chance of obtaining a second egg; if you have Farm Premium, there is a 50% chance of obtaining a second egg.

Carpentry Regulations
74-Holywood -> Firefly -> Soulsage exchange options have been added to the Crafting > Others section.
Smelting Regulations
75-Silver Dust -> Gold Dust exchange options have been added to the Crafting > Others section.
Stonemasonry Regulations
76-Fixed the incorrect Stoneblock exchange option in Crafting > Others.
Balıkçılık Regulations
77-Fishing pools have been adjusted. (Click for detailed fishing guide)
78-A fish called "Mystic Leviathan" has been added to fishing spots in Death Valley. Mystic Leviathan increases your successful catch rate for each fish by 100% for 8 hours. For example; if your chance of catching a fish caught on your line is 30%, it increases it to 60%. 

Cooking Regulations
79- Added chance to multi-item items to Lemonade (Lv28), Menemen (Lv32), and Ratatouille (Lv40).
80- Salmon in Tomato Sauce (Lv24*) level has been reduced to 14 and Garlic has been removed from its recipe. Updated production time, XP, and production costs to match its new level.
81- Potatoes with Mushroom (Lv20) bonus has been updated to "Increases Gathering Speed ??gain by 10% for 10 min."
82- Tomato Quiche (Lv24) and Delicious Tomato Quiche maximum effect level has been increased to Lv80.
83- Shrimp Saganaki (Lv28) has been removed from production.
84- Baked Lobster (Lv36) XP has been increased.
85- Updated the bonus given by Zucchini with Sauce (Lv36) to "Increases Gathering Speed ??gain by 15% for 20 min."
86- Added Delicious Egg Stuffed Peppers (Increases Crafting XP gain by 10% for 1h.) exchange option to Crafting > Others.
87- Fixed the issue with the dishes that were reported not to work together.
88- Updated the production levels of the dishes named Delicious to be at least Lv20.
89- Updated the icons of the Standard and Delicious dishes.

Alchemy Regulations
90-The recipes for Small Crafting Speed ??Potion, Medium Crafting Speed ??Potion and Stealth Potion items in the Alchemy profession have been updated. 91-The XP of the Arius Blessing production, which was found to be faulty, has been updated.

Tailoring Regulations

92-Tailoring recipes have been updated. Now armor with open Rune slots can be produced with a certain chance.

93-Enhanced armors' set bonuses have been updated to be active in 2, 3, 4 pieces.

94-Material Bag (7 Days) production has been activated.

95-Produced armors have been updated to obtain +3 levels.

96-Armor productions with incorrect cooldowns have been edited.
Click for the detailed Tailoring Guide.

Leatherworking Regulations

97-Leatherworking recipes have been updated. Now armor with open Rune slots can be produced with a certain chance.

98-Enhanced armors' set bonuses have been updated to be active in 2, 3, 4 pieces.

99-Material Bag (30 Days) production has been activated.

100-Produced armors have been updated to obtain +3 levels.

101-Armor productions with incorrect cooldowns have been edited.
Click for the detailed Leatherworking Guide.



Armor Smithing Regulations

102-Armor Smithing recipes have been updated. Now armor with open Rune slots can be produced with a certain chance.

103-Enhanced armors' set bonuses have been updated to be active in 2, 3, 4 pieces.
104-Produced armors have been updated to obtain +3 levels.
105-Armor productions with incorrect cooldowns have been edited.
Click for detailed Armorsmithing Guide.


Weapon Smithing Regulations

106-Annihilator, Golden Snake, Bluewing, Blaze, Moonlight, Starlight, Defender, Super and SuperEx Vixen, Super and SuperEx Swiftblade, Super and SuperEx Frozen Mace, Super and SuperEx Earthshaker, Super and SuperEx Hellreaver recipes have been updated.

107-Lv28 productions have been updated to CD 12 min, Lv30 productions to CD 15, Lv34 productions to CD 40 min and Lv38 productions to CD 60 min.

108-5% chance of obtaining rune slots open has been added to Lv32 weapons.

109-Lv34 Superior pre-named weapon production success rate has been increased to 65% and a 10% chance of obtaining rune slots open has been added.

110-Lv38 Superior Exalted pre-named weapon production success rate has been increased to 65% and a 15% chance of obtaining rune slots open has been added.



Jewel Crafting Regulations

111-Jewel Crafting exchange options have been added to Crafting > Others.

112-Physical AP bonus limit has been increased from 20% to 25%. Click for detailed limit topic.
113-Death Match Event first place reward has been updated to 2x Unique Rune.
114-Lighting in Demones Area on Inferno Map has been updated.

115-Nameplate's Text, Color and Font Size Have Been Updated.

116-A new section for the Anklet item has been opened in the Craft menu.

117-The glowing problem found in Radiant clothes has been fixed.

118-With the transition to Unreal Engine 5, Windows 8 support has been removed.

119-The feature of writing the full name of the item that you can use in your Auction House item searches has been activated.



120-The problem with the weight in the purchase market has been fixed.

121-BPT protection has been activated on the Death Valley map.

- If you kill a character 3 times in a row, you will not be able to earn BP, but the other side will continue to lose BP. You will not be able to earn BP from that character unless someone else kills the dead character.

122-The ability to play the same class continuously in the Deathmatch event has been removed. Now you will have to choose another class when you die.

123-The drop box window has been increased from 6 to 9.




124-The prices in the Auction House item listing have been colored and the font has been changed.
 125-The NFT character creation system has been changed.


 

To create an NFT, you must have 2FA verification installed on your account, and this code will be requested during NFT usage.

126-The content of the premium information window in the game has been renewed.
127-A new system has been activated for quests that involve killing creatures on the Death Valley map. If you deal damage even once before the creature dies, the number of kills will count towards your quest.
128-Market use has been disabled on the Dorion 10 map.
129-The number of quests related to player kills on the Aarvad server has been revised.
130-The error where the clan name of the destroying character was written instead of the team name when monuments in events were destroyed has been fixed.
131-The error message that occurred during market setup with Premiumless and Elite premium has been changed.
132-The problem of Mage field abilities getting stuck on the ground has been fixed.
133-The problem of items being deleted as a result of placing an incorrect number of items during the combination of Ancient accessories has been fixed.
134-Arrow anti-defense feature not working issue fixed.

135-Negative bonus values ??on items will be displayed in red.

PERFORMANCE ADJUSTMENTS

135- NVIDIA Frame Generation only works with DirectX 12.

136- NVIDIA Reflex Low Latency offers more efficient performance when NVIDIA Frame Generation is enabled.

137- When NVIDIA Frame Generation and NVIDIA Reflex Low Latency are enabled, no increase in FPS value may be observed. However, it provides a higher quality and stable gaming experience.

138- NVIDIA Image Scaling (NIS) is equivalent to AMD FSR 3 and works with many GPU models. Therefore, if your GPU does not support NVIDIA DLSS, you can use NVIDIA Image Scaling (NIS).

 

 

 

 

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