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Creation
They knew that when Marduk appeared, they would perish.

They understood that when Marduk appeared, they would perish. Before the Aarvad, the demigods who ruled on seven different planets, each of their distinct beauty, created by the Nameless Creator, became so powerful that they forgot where they came from. They were arrogant, self-righteous, and ruthless. As they lived independent of time and away from death, they became perverted. When the anonymous creator created them in his own image, he was generous. He bestowed power on them and sat and watched. He wanted to see what his creations could do, but what he saw did not make him happy. The demigods fought between them and blood was shed. The creator commissioned his faithful helper, the destroyer Marduk. Marduk turned into a great comet and destroyed seven separate planets and the superior beings living on it. When the planets disappeared, the energy generated was enormous. Anonymous Creator thought and decided to try again.

This time there would be death and life. This time it would be painful. If the creatures wanted to survive, they would fight. They should have deserved to live. At the behest of the Creator, Marduk created Aarvad, which is far more difficult to shelter than in previous worlds, by storms and disasters. He put fire and water, mountains and sky in it. The Anonymous Creator was happy with the new world emerging. Death and life were all missing. The Unnamed Creator roamed the Aarvad throughout the day. He witnessed what the day brings. He watched the sun and witnessed its effects on nature. Then he closed his eyes and created the God of Life and the sun, his son Arius. It was night. The Anonymous Creator roamed the Aarvad during the night. He went into a forest, crossed mountains, and a cave closed his eyes. He understood what darkness was and saw his daughter Naru in a dream. When she opened her eyes, Naru, the goddess of darkness and death, was sitting opposite Naru, as beautiful as the stars. The Anonymous Creator bestowed some of their power on them and left Aarvad and began to watch.

Discover Game Characters Now
Assassin Rogue
  • ROGUE
  • WARRIOR
  • MAGE
  • PRIEST

Assassins deal incredibly high damage to single targets. It has a camouflage ability that allows them to attack opponents unexpectedly. Sorcerers' fearful dreams.

Archer Rogue
  • ROGUE
  • WARRIOR
  • MAGE
  • PRIEST

One of the best ranged damage-striking classes after Mages. Their mobility and defense is higher than wizards. Archers specialize in fighting both single and multiple enemies with long-range attacks.

Attacker Warrior Warrior
  • ROGUE
  • WARRIOR
  • MAGE
  • PRIEST

Fighters with high offensive power are indispensable for all wars and are the front line units. It specializes in many weapons that can be used with one hand and two hands. These warriors have always caused the break in wars between kingdoms.

Defensive Warrior Warrior
  • ROGUE
  • WARRIOR
  • MAGE
  • PRIEST

Defensive warriors are the class with the highest defensive and survival skills you can find in the kingdoms. They draw all the attention, creating time and opportunity for other high damage units such as mages and archers.

Buffer Priest
  • ROGUE
  • WARRIOR
  • MAGE
  • PRIEST

With its single and group healing abilities and other buff abilities, it protects many warriors nearby and increases their chances of survival. Those who have debilitating abilities are indispensable in breaking the opponent's defenses.

Debuffer Priest
  • ROGUE
  • WARRIOR
  • MAGE
  • PRIEST

With its single and group healing abilities and other buff abilities, it protects many warriors nearby and increases their chances of survival. Those who have debilitating abilities are indispensable in breaking the opponent's defenses.

Fire Mage
  • ROGUE
  • WARRIOR
  • MAGE
  • PRIEST

Sorcerers are the backbone of all wars between two kingdoms. Sorcerers have a fairly large range of spells. The group is extremely effective at destroying enemy troops, but has low health and defense.

Ice Mage
  • ROGUE
  • WARRIOR
  • MAGE
  • PRIEST

Sorcerers are the backbone of all wars between two kingdoms. Sorcerers have a fairly large range of spells. The group is extremely effective at destroying enemy troops, but has low health and defense.

Lightning Mage
  • ROGUE
  • WARRIOR
  • MAGE
  • PRIEST

Sorcerers are the backbone of all wars between two kingdoms. Sorcerers have a fairly large range of spells. The group is extremely effective at destroying enemy troops, but has low health and defense.

Arcane Mage
  • ROGUE
  • WARRIOR
  • MAGE
  • PRIEST

Sorcerers are the backbone of all wars between two kingdoms. Sorcerers have a fairly large range of spells. The group is extremely effective at destroying enemy troops, but has low health and defense.

BARBARIAN
SNAKE BEAST
VOID GOLEM
GANODAR
SLIMY
HORNED BEAR
NECROMANCER
ORC LEADER

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